Teleread published an interesting take on pirating of material in their article Talking to pirates: Can e-publishers learn from a game developer’s dialogue? by Chris Meadows .
"There has been a lot of rhetoric flung back and forth between providers of content (be it books, games, music, or movies) and those who “pirate” them, but not a lot of dialogue.Recently, Cliff Harris, an independent game developer decided to change that. He asked for e-mails that would answer the fundamental question: “Why do you pirate my games?”What he got back was partly what he had asked for, but more of the answers seemed to address the broader issues of game piracy in general."
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